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Materials to faces and UV mapping?
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03-21-2019, 05:43 PM
(This post was last modified: 03-21-2019 05:44 PM by digitaldavinci.)
Post: #4
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RE: Materials to faces and UV mapping?
Well this UVmapping learning curve was worth it in all aspects.
I wanted to produce 3 things: 1: Get a wings3d obj into Unity without a mesh. Accomplished. 2: Get a Wings3d object with multiple UVmeshes into Unity. Accomplished. 3: Get multiple wings3d object with one UVmesh. Accomplished. Still needs work in Unity though. I chose Amplify Shader and this allows very professional displays. With Wings and ASE I can create models and effects like what the big production houses do! VIOLA' The Wings3d mesh that has projected normals seems to be the answer. I also found that this process circumvents the 'last material used' problem in wings3d. But of the 3 things here that are no doubt useful in any number of different scenarios. The idea was to nail down the 3 ways... Because YOU CAN MIX OR MATCH AND REALLY GET SCREWED UP RESULTS that will not allow you to perform valid operations. I press on with the UVmesh knowledge under my belt. Wings3d kicks butt. The shear flexibility is mind blowing. |
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| Messages In This Thread |
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Materials to faces and UV mapping? - digitaldavinci - 03-19-2019, 06:40 AM
RE: Materials to faces and UV mapping? - micheus - 03-20-2019, 12:51 AM
RE: Materials to faces and UV mapping? - digitaldavinci - 03-20-2019, 06:17 PM
RE: Materials to faces and UV mapping? - digitaldavinci - 03-21-2019 05:43 PM
RE: Materials to faces and UV mapping? - micheus - 03-21-2019, 09:09 PM
RE: Materials to faces and UV mapping? - digitaldavinci - 03-23-2019, 02:07 AM
RE: Materials to faces and UV mapping? - micheus - 03-23-2019, 03:34 AM
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