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[fixed] shader => 0,transparent => true
04-12-2019, 06:00 PM (This post was last modified: 11-19-2019 05:43 PM by dgud.)
Post: #1
[fixed] shader => 0,transparent => true
Hi there,

I did not install 2.2.4 yet, but...

I'm working a little bit with materials (roughness, metallic etc) and got this:


Dump written 2019-4-12_19-53
Version: 2.2.3
OS: Linux 4.15.0-20-generic x86_64
GPU: NVIDIA Corporation | GeForce GTX 650 Ti/PCIe/SSE2
Window: geom
Reason: {{badmap,
{false,
#{shader => 0,
view_from_world =>
{e3d_transf,
{1.0,0.0,0.0,0.0,1.0,0.0,0.0,0.0,1.0,
-1.2831745267884374,-0.46685385086779296,...},
{1.0,0.0,0.0,0.0,1.0,0.0,0.0,0.0,1.0,
1.2831745267884374,...}},
ws_eyepoint =>
{1.2831745267884374,0.46685385086779296,
13.010906546857338},
{ambient_light,'UseDiffuseMap'} => 0,
{ambient_light,'UseEmissionMap'} => 0,
{ambient_light,'UseNormalMap'} => 0,
{ambient_light,'UsePBRMap'} => 0,
{ambient_light,diffuse} =>
{0.8549019607843137,0.06274509803921569,
0.06274509803921569,0.26},
{ambient_light,emission} => {0.0,0.0,0.0,0.26},
{ambient_light,light_diffuse} => {1.0,1.0,1.0,1.0},
{ambient_light,metallic} => 0.45,
{ambient_light,roughness} => 0.06,
{ambient_light,ws_eyepoint} =>
{1.2831745267884374,0.46685385086779296,
13.010906546857338},
{ambient_light,ws_matrix} =>
{1.0,0.0,0.0,0.0,1.0,0.0,0.0,0.0,1.0,0.0,0.0,0.0},...}}},

Will update the steps if happens again.

BR, Hank

My gallery: marcone.pl
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Messages In This Thread
[fixed] shader => 0,transparent => true - Hank - 04-12-2019 06:00 PM
RE: shader => 0,transparent => true - dgud - 11-19-2019, 05:42 PM
RE: shader => 0 - micheus - 04-12-2019, 06:54 PM
RE: shader => 0 - Hank - 04-13-2019, 04:54 AM
RE: shader => 0 - micheus - 04-13-2019, 10:05 AM
RE: shader => 0 - Hank - 04-20-2019, 03:28 PM
shader => 0,transparent => true - Hank - 06-13-2019, 06:56 AM
RE: shader => 0,transparent => true - Hank - 06-16-2019, 06:50 PM

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