|
Tips on how to lower tricount?
|
|
10-15-2019, 03:24 PM
(This post was last modified: 10-15-2019 03:24 PM by Nova.)
Post: #1
|
|||
|
|||
|
Tips on how to lower tricount?
I'm working on making some assets that I need to scatter around on a world map. The base meshes have been exported from World Machine, which has only a very simple triangle reduction tool. I've gotten to the point where the mountains, etc. have the desired silhouette, but the tricount is a bit on the high side considering the amount I want to place.
Does anyone here know of some good ways to lower the tricount of something like this, in the places where it won't affect the silhouette? ![]()
|
|||
|
« Next Oldest | Next Newest »
|
| Messages In This Thread |
|
Tips on how to lower tricount? - Nova - 10-15-2019 03:24 PM
RE: Tips on how to lower tricount? - oort - 10-15-2019, 07:37 PM
RE: Tips on how to lower tricount? - Nova - 10-16-2019, 02:29 PM
RE: Tips on how to lower tricount? - oort - 10-16-2019, 03:50 PM
|
User(s) browsing this thread: 1 Guest(s)




