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Subdividing booleans...
04-24-2013, 03:12 PM
Post: #4
RE: Subdividing booleans...
Thinking about the whole thing better, it seems that even having only some ‘xy, xz, yz’ constraints for the ‘connect’ tool will be very helpful. It will give to the user the opportunity to produce whole loops very easily.

Of course, having a way to have constraints in any given direction would be the perfect solution but this should not be an impediment for not having even the simple scene axis constraints…
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Messages In This Thread
Subdividing booleans... - Dimitri - 04-18-2013, 11:56 AM
RE: Subdividing booleans... - puzzledpaul - 04-18-2013, 01:14 PM
RE: Subdividing booleans... - Dimitri - 04-18-2013, 02:10 PM
RE: Subdividing booleans... - Dimitri - 04-24-2013 03:12 PM

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