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UV Texture Atlas from materials and textures
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02-20-2020, 12:05 PM
(This post was last modified: 02-20-2020 12:07 PM by tkbd.)
Post: #1
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UV Texture Atlas from materials and textures
In currently, Snap Image command is so usefull ,but it create one materials individual.
So I hope that wings3d would be able to merge these textures and materials. For example, The each faces of UV map covered to full of image. There are cases that materials need to be put together to one. The UV positions are shifted. Images are combined into one ![]() Material savings and production efficiency can be optimized. ---------- tkbd |
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UV Texture Atlas from materials and textures - tkbd - 02-20-2020 12:05 PM
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