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Import .OBJ and UV mapping
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04-28-2013, 07:57 PM
(This post was last modified: 04-28-2013 08:00 PM by Nightwing.)
Post: #4
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RE: Import .OBJ and UV mapping
Hi folks, first time posting here on the forums and I've been keeping an eye on this thread for the last few days. Maybe what I suggest below will work for orbiter?
I was having a somewhat similar problem, but in my case I was not seeing even the default numbered checkerboard pattern on my model during the mapping process and in addition I was unable to apply any image to the model - I tried to texture the default cube about a dozen times, no luck, so earlier I fired up a laptop I rarely use and successfully worked though to the end my texturing of the default cube - the checkerboard pattern showed up as intended and I could apply my own texture to the cube. I realised then that something was up with the configuration of my Wings3D install on my PC, to rectify this I followed the instructions found here at the bottom of the page. Quote:Quick Tip: Reset to ‘Factory Settings’ Afterwards things worked the same as on the laptop and I was able to export the file as an *.obj, convert to *.fbx, and then import to my XNA project where the textured model showed up. Unfortunately I can't remember what tweaking I'd done to mess up the preferences in the first place. Hope this helps. Nightwing. |
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| Messages In This Thread |
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Import .OBJ and UV mapping - orbiter - 04-24-2013, 08:24 AM
RE: Import .OBJ and UV mapping - oort - 04-26-2013, 05:15 PM
RE: Import .OBJ and UV mapping - Justanother1 - 04-27-2013, 10:20 PM
RE: Import .OBJ and UV mapping - Nightwing - 04-28-2013 07:57 PM
RE: Import .OBJ and UV mapping - orbiter - 04-29-2013, 06:17 AM
RE: Import .OBJ and UV mapping - Kagehi - 07-18-2013, 06:35 AM
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