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Import .OBJ and UV mapping
04-29-2013, 06:17 AM
Post: #5
RE: Import .OBJ and UV mapping
Really sorry for not getting back sooner but my ISP (TalkTalk) has had a network issue which they not seem in a hurry to fix. Have to do an F5 two or three times to get a page up. still...

The problem seems to of been fixed. I played around again with the UV mapper (UNwrap.exe) again but this time imported the PNG I was using as a texture. On exporting as an OBJ and then reading into wings all was well. As the texture was a set of 256 / 512 square images on a bigger 1024 file, I had just been using the UNwrap's grid to place the UV within a pixcel. Did not need the image to place stuff.

I do get the point about renameing UV maps and objects early.

Still not sure really what went wrong. If a obj file is imported and saved as .wing ; then surely when reopened it is a pure Wings3D file!!!

Open file
Open the mapper
Create texture
Make external
Play with texture file
Refresh
See changes on model

It what I have done in the past quite happly, Why it did not work and keep making new UV maps !!!!!
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Messages In This Thread
Import .OBJ and UV mapping - orbiter - 04-24-2013, 08:24 AM
RE: Import .OBJ and UV mapping - oort - 04-26-2013, 05:15 PM
RE: Import .OBJ and UV mapping - Nightwing - 04-28-2013, 07:57 PM
RE: Import .OBJ and UV mapping - orbiter - 04-29-2013 06:17 AM
RE: Import .OBJ and UV mapping - Kagehi - 07-18-2013, 06:35 AM

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