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Invisible wire frame
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02-06-2015, 04:35 PM
(This post was last modified: 02-15-2015 02:58 AM by micheus.)
Post: #15
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RE: Invisible wire frame
(02-05-2015 12:11 PM)tkbd Wrote: In intel driver,It seem that probably polygon offset count way is differ from other driver.We thought the same too. That's why dgud added the option to change that in the Preferences->Misc->Edges display problems?. But there the minor values is 1.0. I played with many values and no one worked for the Intel graphic I have. So I changed my approach and got some good result, but not really a fix (left is regular render and right with the "fix" applied): ![]() The are more details in this post. I tested your code in a PC (i5) with a Intel HD Graphics and still have "my" edge problem: but for these motherboard with Intel graphic card it goes away just by changing the camera view/zoom a little.I'm going to try it in a old PC with XP and Intel. But, it seems that this problem related to Intel has no way to be completely fixed - even if we can find a solution it's not applicable to all PC platform.
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| Messages In This Thread |
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Invisible wire frame - Cosax - 05-04-2013, 11:17 PM
RE: Invisible wire frame - vertex-inversion - 07-12-2013, 06:12 AM
RE: Invisible wire frame - David OSegueda - 09-03-2013, 06:55 AM
RE: Invisible wire frame - oort - 09-03-2013, 03:13 PM
RE: Invisible wire frame - Cosax - 10-20-2013, 05:04 AM
RE: Invisible wire frame - dgud - 10-23-2013, 08:48 AM
RE: Invisible wire frame - vertex-inversion - 01-29-2014, 08:06 PM
RE: Invisible wire frame - Justanother1 - 02-05-2014, 11:22 AM
RE: Invisible wire frame - vertex-inversion - 05-27-2014, 05:27 AM
RE: Invisible wire frame - micheus - 05-27-2014, 04:31 PM
RE: Invisible wire frame - vertex-inversion - 05-27-2014, 10:46 PM
RE: Invisible wire frame - tkbd - 01-25-2015, 05:23 AM
RE: Invisible wire frame - micheus - 01-26-2015, 09:31 PM
RE: Invisible wire frame - tkbd - 02-05-2015, 12:11 PM
RE: Invisible wire frame - micheus - 02-06-2015 04:35 PM
RE: Invisible wire frame - tkbd - 02-14-2015, 12:00 PM
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