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YafaRay plugin; update roadmap and change list
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06-24-2013, 05:52 PM
(This post was last modified: 06-24-2013 05:55 PM by micheus.)
Post: #32
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RE: YafaRay plugin; update roadmap and change list
Thanks for the scene.
I'm looking for default values that can bring to user some reasonable result. So, by comparing my settings and yours I did some changes that give me a better result: ![]() So, at least for Shiny Diffuse material, it seems the default value of Transmit Filter and Diffuse Reflection must be 1.0. I noticed that you are using only Point light. I still continue with those I've pointed before. By comparing with your lights settings, they have ten times more power to illuminate my scene. I checked the Global settings and even set all my values equal to yours, I cannot get a different result. I tried to set the table material with the same values of your UV mapped one, but I don't know why I can't set the Shader Modulator to Diffuse as I saw in your material (the yellow boxes): Is this option enabled only when it is an UV mapped material?
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