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YafaRay plugin; update roadmap and change list
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09-04-2013, 10:17 PM
(This post was last modified: 09-04-2013 10:17 PM by micheus.)
Post: #63
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RE: YafaRay plugin; update roadmap and change list
First of all, my apologies.
I talked about something that I have not tested. I'm looking at the source codes looking for a way to best define the Default material. As the Yafaray atom used for diffuse color is other them that used for OpenGL I made the assumption that their value would be different after I use the Vertex to Material option. (09-01-2013 07:01 PM)oort Wrote: I feel it is easier to ignore the main/OpenGL settings. The settings that affect YafaRay are all under YafaRay Options.I'm still not sure about that. I'm trying to discovery in which moment the default material for a specific render is added to the material created by the Vertex to Material option. I just tracked that it call the same function that initializes the Default material and changes its diffuse value, but I couldn't find where the renders options was introduced - I hope I can go deeper this night. Because of my experiments I'm thinking about to add a [Set default] button for each render session. The option that we have on Plugins Preferences dialog doesn't help us much - it's important define the material details too. About yafaray plugin: - I would like to understand what the utility of use that default buttons for some property (like colors). oort, could you please explain it better? - I'm getting a crash when closing the Light property editor. Can someone else confirm this? I just noticed in a scene - with lights - if all my objects are coloured glass materials and I use a dark background I cannot see anything - even a bright/flare. Is this the usual behaviour of yafaray?! |
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