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create texture from UV mapping greater than 2048x2480
11-27-2013, 07:03 PM (This post was last modified: 11-27-2013 07:04 PM by oort.)
Post: #6
RE: create texture from UV mapping greater than 2048x2480
Micheus,
Just to be sure I understand... Because Wings3D uses OpenGL it is limited to 4096 (assuming a video card that can handle that). This would only change if OpenGL changes what it supports. Is this correct?

Edit: Yes I do remember now.... Smile

Thanks,
oort
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RE: create texture from UV mapping greater than 2048x2480 - oort - 11-27-2013 07:03 PM

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