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create texture from UV mapping greater than 2048x2480
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11-27-2013, 07:03 PM
(This post was last modified: 11-27-2013 07:04 PM by oort.)
Post: #6
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RE: create texture from UV mapping greater than 2048x2480
Micheus,
Just to be sure I understand... Because Wings3D uses OpenGL it is limited to 4096 (assuming a video card that can handle that). This would only change if OpenGL changes what it supports. Is this correct? Edit: Yes I do remember now.... ![]() Thanks, oort |
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create texture from UV mapping greater than 2048x2480 - fetitxe - 11-27-2013, 12:16 PM
RE: create texture from UV mapping greater than 2048x2480 - oort - 11-27-2013, 06:08 PM
RE: create texture from UV mapping greater than 2048x2480 - fetitxe - 11-27-2013, 06:26 PM
RE: create texture from UV mapping greater than 2048x2480 - oort - 11-27-2013, 06:43 PM
RE: create texture from UV mapping greater than 2048x2480 - micheus - 11-27-2013, 06:53 PM
RE: create texture from UV mapping greater than 2048x2480 - oort - 11-27-2013 07:03 PM
RE: create texture from UV mapping greater than 2048x2480 - micheus - 11-27-2013, 07:20 PM
RE: create texture from UV mapping greater than 2048x2480 - fetitxe - 11-27-2013, 08:10 PM
RE: create texture from UV mapping greater than 2048x2480 - Justanother1 - 12-06-2013, 04:45 AM
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