|
create texture from UV mapping greater than 2048x2480
|
|
11-27-2013, 07:20 PM
(This post was last modified: 11-27-2013 08:18 PM by micheus.)
Post: #7
|
|||
|
|||
RE: create texture from UV mapping greater than 2048x2480
(11-27-2013 07:03 PM)oort Wrote: Because Wings3D uses OpenGL it is limited to 4096 (assuming a video card that can handle that).I think that in the past this value would be enough for most projects as well it was not so usual have a video card that supported it. I believe we could enable autoUV to use the max value returned by OpenGL, but we need to remember it will make video memory usage to increase a lot. (maybe we need to take care about to not make Wings crash) You can check that max value in the menu Help->OpenGL Info and looking for Max Texture Size (it's 8192 in the PC I'm now). [edit] Just a example: 8192x8192x4(RGBA texture) = 268435456 = 256MB - just for one image. So, considering the uvmap image has been created as internal not only the video card memory is charged, but the system memory too. Now a days we have a lot of memory and the 64bit version of wings that can make possible load use such textures without any crash. ![]() Thinking about that, maybe we would consider to add 8192x8192 to Create Texture option in autoUV (if available). |
|||
|
« Next Oldest | Next Newest »
|
| Messages In This Thread |
|
create texture from UV mapping greater than 2048x2480 - fetitxe - 11-27-2013, 12:16 PM
RE: create texture from UV mapping greater than 2048x2480 - oort - 11-27-2013, 06:08 PM
RE: create texture from UV mapping greater than 2048x2480 - fetitxe - 11-27-2013, 06:26 PM
RE: create texture from UV mapping greater than 2048x2480 - oort - 11-27-2013, 06:43 PM
RE: create texture from UV mapping greater than 2048x2480 - micheus - 11-27-2013, 06:53 PM
RE: create texture from UV mapping greater than 2048x2480 - oort - 11-27-2013, 07:03 PM
RE: create texture from UV mapping greater than 2048x2480 - micheus - 11-27-2013 07:20 PM
RE: create texture from UV mapping greater than 2048x2480 - fetitxe - 11-27-2013, 08:10 PM
RE: create texture from UV mapping greater than 2048x2480 - Justanother1 - 12-06-2013, 04:45 AM
|
User(s) browsing this thread: 1 Guest(s)




