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create texture from UV mapping greater than 2048x2480
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12-06-2013, 04:45 AM
Post: #9
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RE: create texture from UV mapping greater than 2048x2480
you know if you assign a seperate material, you can use a seperate UV-map ... You don't need to be stuck on just one image. The Poser-Daz People have multiple Skin maps, and even with a good card, at any distance your looking at a MipMap, and so are your users. Plus Multiple materials allows you to "change clothes" or add stripes on a car, or even Hide parts. I like painting my models in Sculptris, but it only allows 2048 textures. Plus you can't paint Symmetry (mirror) UV'd models (but it can paint Half a model) Just some Ideas .....
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create texture from UV mapping greater than 2048x2480 - fetitxe - 11-27-2013, 12:16 PM
RE: create texture from UV mapping greater than 2048x2480 - oort - 11-27-2013, 06:08 PM
RE: create texture from UV mapping greater than 2048x2480 - fetitxe - 11-27-2013, 06:26 PM
RE: create texture from UV mapping greater than 2048x2480 - oort - 11-27-2013, 06:43 PM
RE: create texture from UV mapping greater than 2048x2480 - micheus - 11-27-2013, 06:53 PM
RE: create texture from UV mapping greater than 2048x2480 - oort - 11-27-2013, 07:03 PM
RE: create texture from UV mapping greater than 2048x2480 - micheus - 11-27-2013, 07:20 PM
RE: create texture from UV mapping greater than 2048x2480 - fetitxe - 11-27-2013, 08:10 PM
RE: create texture from UV mapping greater than 2048x2480 - Justanother1 - 12-06-2013 04:45 AM
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