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DirectX export
12-13-2013, 04:51 AM (This post was last modified: 12-15-2013 03:26 AM by Justanother1.)
Post: #2
RE: DirectX export
Never tried Dark Basic .. but that's way old-school. Try triangulating your mesh before export. Also, Fragmotion had a much better DX9 export .. I think you can still use for free .. gotta type a Prayer to use it (?????) There's another Program CharacterFX ... probably the easiest to set up bones and animate your DirectX models. However .. only exports to DirectX8 .. so ... Build in Wings3D .. triangulate .. export as object. Set up in CharacterFX .. save file. Then do each animation in CharacterFX, export each seperate. Then join them in Fragmotion and export from there DirectX9 .. I've used this for 3DRad ... also used this exporting MD2 for Sandbox (based on Cube engine) .. but sorry never tried dark Basic ...
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Messages In This Thread
DirectX export - frans - 12-10-2013, 02:29 PM
RE: DirectX export - Justanother1 - 12-13-2013 04:51 AM
RE: DirectX export - frans - 12-13-2013, 11:55 AM
RE: DirectX export - frans - 12-13-2013, 03:46 PM
RE: DirectX export - Kruzschev - 12-13-2013, 08:02 PM
RE: DirectX export - dgud - 12-13-2013, 10:44 PM

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