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Some topology advice
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12-30-2013, 09:21 PM
Post: #3
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RE: Some topology advice
(12-30-2013 04:52 AM)Justanother1 Wrote: If you start with quad-mesh (from Wings3d) and leave the Detail slider at 0, you can model quads in Sculptris! take a look at this .. http://www.zbrushcentral.com/showthread....deo+threadBy comparing the meshes: ![]() it seems that in this situation (Detail=0) we would get the same result using just Wings3d - using sculpt mode after smooth the model -, since the mesh seems to have been smoothed about twice (by Sculptris). Doesn't seems? |
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Some topology advice - Plervertex - 12-24-2013, 02:47 AM
RE: Some topology advice - Justanother1 - 12-30-2013, 04:52 AM
RE: Some topology advice - micheus - 12-30-2013 09:21 PM
RE: Some topology advice - Plervertex - 12-31-2013, 02:25 AM
RE: Some topology advice - micheus - 12-31-2013, 03:25 PM
RE: Some topology advice - VladD - 01-03-2014, 05:49 AM
RE: Some topology advice - Justanother1 - 01-02-2014, 05:20 AM
RE: Some topology advice - micheus - 01-03-2014, 01:10 PM
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