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Some topology advice
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12-31-2013, 02:25 AM
Post: #4
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RE: Some topology advice
(12-30-2013 09:21 PM)micheus Wrote:(12-30-2013 04:52 AM)Justanother1 Wrote: If you start with quad-mesh (from Wings3d) and leave the Detail slider at 0, you can model quads in Sculptris! take a look at this .. http://www.zbrushcentral.com/showthread....deo+threadBy comparing the meshes: Yeah that is way too many polygons for such a simple mesh. I was more concerned with weather my mesh had noticeable flaws (non quads.) I completed the model and posted the result in the gallery. I had to remove the images from here to post them in the gallery. I am so new to 3D. I was very surprised and pleased at what I was able to create. I was wondering which types of details I should sculpt, and how to make normal/bump maps. I am currently watching your UV Mapping videos on youtube. If you get a chance to see my model in the gallery, feel free to give me any pointers you can. |
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| Messages In This Thread |
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Some topology advice - Plervertex - 12-24-2013, 02:47 AM
RE: Some topology advice - Justanother1 - 12-30-2013, 04:52 AM
RE: Some topology advice - micheus - 12-30-2013, 09:21 PM
RE: Some topology advice - Plervertex - 12-31-2013 02:25 AM
RE: Some topology advice - micheus - 12-31-2013, 03:25 PM
RE: Some topology advice - VladD - 01-03-2014, 05:49 AM
RE: Some topology advice - Justanother1 - 01-02-2014, 05:20 AM
RE: Some topology advice - micheus - 01-03-2014, 01:10 PM
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