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Some topology advice
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01-03-2014, 05:49 AM
(This post was last modified: 01-03-2014 05:50 AM by VladD.)
Post: #7
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RE: Some topology advice
(12-30-2013 09:21 PM)micheus Wrote: it seems that in this situation (Detail=0) we would get the same result using just Wings3d - using sculpt mode after smooth the model -, since the mesh seems to have been smoothed about twice (by Sculptris). Doesn't seems? err.... I'm not sure if I understood what you meant correctly, but if I set the detail slider in sculptris at zero before importing, then import as a new scene, sculptris doesn't subdivide the imported mesh actually. Which can be quite useful for simple edits, or to benefit from Sculptris nice 3D paint tools. |
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Some topology advice - Plervertex - 12-24-2013, 02:47 AM
RE: Some topology advice - Justanother1 - 12-30-2013, 04:52 AM
RE: Some topology advice - micheus - 12-30-2013, 09:21 PM
RE: Some topology advice - Plervertex - 12-31-2013, 02:25 AM
RE: Some topology advice - micheus - 12-31-2013, 03:25 PM
RE: Some topology advice - VladD - 01-03-2014 05:49 AM
RE: Some topology advice - Justanother1 - 01-02-2014, 05:20 AM
RE: Some topology advice - micheus - 01-03-2014, 01:10 PM
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