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High/Low poly - Tools and Tips Related
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12-31-2013, 03:19 PM
Post: #1
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High/Low poly - Tools and Tips Related
One of the methods currently in use is "create the highres model first - inside the sculpt software and then after done with the highres you create a lowpoly shell on top of the highres one and uvw map that, and then later proceed to xnormal". (ref. post)
Softwares Sculptris (alpha 6 - the last and unique version after Pixologic has "bought" the freeware Sculptris). Sculptris cheat sheet by 3dioot and a HTML version by rbtyod xNormal (freeware): It is an application to generate normal / ambient occlusion / displacement maps. It can also project the texture of the highpoly model into the lowpoly mesh (complete texture transfer, even with different topologies). Tips / Tutorials Re-Topologize a Game-Ready Alien Head in Blender by Jonathan Williamson |
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High/Low poly - Tools and Tips Related - micheus - 12-31-2013 03:19 PM
Polygon Reduction - micheus - 02-21-2014, 07:32 AM
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