|
Attempt at Khet Set
|
|
01-03-2014, 05:57 PM
(This post was last modified: 01-03-2014 06:27 PM by VisualMelon.)
Post: #3
|
|||
|
|||
|
RE: Attempt at Khet Set
Hi micheus, thanks for the suggestions - I infact have to triangulate the models before export (my model format requires it and the converter is appropriately lazy), sorry if the work-flow wasn't quite clear (the smooth models in the first screenshot are smoothed and triangulated (the exact models I export)). Even so, yes, there are some n-gons in there that I should address, thanks for pointing that out!
Indeed the dots are a result of the hard edges (and I should think the nature of non-linear depth calculations for perspective projections), and I felt they were probably necessary to yield the overlapping tile effect I'm after, but I will go ahead and try without them and see what happens. Edit/Update Putting those soft edges in looks rather promising! I always felt like it might be a bit dodgy, but after a couple of smooths worked out rather well. Shown with point-light somewhere directly above: ![]() After adding a bit more geometry (basically cut each "row" up a bit more) it's starting to look more like I envisioned. No fun lighting here: ![]() I'll keep playing with it (could probably do with being extruded/bumped out a bit), and might upload a screenshot from in-game tomorrow or something. Thanks micheus!
|
|||
|
« Next Oldest | Next Newest »
|
| Messages In This Thread |
|
Attempt at Khet Set - VisualMelon - 01-03-2014, 05:22 PM
RE: Attempt at Khet Set - micheus - 01-03-2014, 05:50 PM
RE: Attempt at Khet Set - VisualMelon - 01-03-2014 05:57 PM
|
User(s) browsing this thread: 1 Guest(s)





