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Creating verts along intersection between two objects
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01-17-2014, 09:42 AM
(This post was last modified: 01-17-2014 09:45 AM by puzzledpaul.)
Post: #2
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RE: Creating verts along intersection between two objects
The simplest option that most will suggest is to use The ML Boolean, after producing the 2 relevant objects (glass bulb + threaded cylinder)
However, if the top end of the threaded cyl is left as a cyl, then the task is simple, since both objects then have a circular cross section, and (especially) if they have equal vert counts ... just use bridge. To make a reasonable thread (imo) you'll have to modify the spring tho - one approach mentioned below. Even simpler, btw ... is to make a std UK type bulb ... with a bayonet fixing ![]() pp http://www.wings3d.com/paulthepuzzles/springthread.html |
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Creating verts along intersection between two objects - neostyles - 01-17-2014, 05:48 AM
RE: Creating verts along intersection between two objects - puzzledpaul - 01-17-2014 09:42 AM
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