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Max Area Triangulation
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01-24-2014, 07:48 AM
(This post was last modified: 01-24-2014 07:49 AM by VladD.)
Post: #3
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RE: Max Area Triangulation
I agree that this is an occasional issue, depending of the model, topology at hands. As a workaround, I explicitely triangulate only the polygons that I know from experience would otherwise most "suffer" from the auto-triangulation (from Wings as well as from most other modeling software actually).
Controling how the triangulation flows becomes especially important when we use vertex corlors, but I have a feeling that the subject only seems relevant to modelers who do export their work to game engines. I'm not sure it will get much focus, development wise. |
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| Messages In This Thread |
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Max Area Triangulation - Nova - 01-23-2014, 10:25 PM
RE: Max Area Triangulation - Justanother1 - 01-23-2014, 11:20 PM
RE: Max Area Triangulation - VladD - 01-24-2014 07:48 AM
RE: Max Area Triangulation - ggaliens - 03-27-2014, 04:47 PM
RE: Max Area Triangulation - Nova - 04-06-2014, 10:21 PM
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