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Renders articles
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10-10-2020, 10:44 PM
(This post was last modified: 10-10-2020 10:46 PM by micheus.)
Post: #3
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Rendering a glass of water
Fluid in a Glass - Adaptive Samples by Greg Zaal
Last week I stumbled in this old article about rendering a glass of water and then I discovered I've been doing it wrong. ![]() Usually, we have two approaches: water object very near to the glass and water object intersecting the glass a little. (overlapping faces will create dark artefacts) For me, the last one used to bring better results. Then, this guy brought a third option and I had to test. I create a scene using the same materials for the three methods - except as required for the top of water - and I rendered in POV-Ray. Which one you think looks better? I have to admit that the guy tip made it look more real (right on image). ![]() OK, the glass doesn't look so good. ![]() I didn't care much about that for the test since I was more interested to check the results of that technique. To fix that weird appearance we need to triangulate the mesh - credits to sciroccorics who came with this workaround in this post.
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Renders articles - micheus - 02-22-2014, 09:44 AM
RE: Renders articles - Mishou - 11-04-2016, 05:13 PM
Rendering a glass of water - micheus - 10-10-2020 10:44 PM
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