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Autosmooth and UVmapping
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04-18-2014, 06:32 PM
Post: #1
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Autosmooth and UVmapping
Hi!
![]() I'm having a problem with autosmooth not working. When I apply it, nothing changes, just the yellow outline thing shows up. I am trying to autosmooth a low poly mesh and export it. I don't want to use smooth, as it adds more polys. I have tried it in versions: 1.4.1, 1.5.1, 1.5.2 and 1.5.3. I'm not sure if I am doing something wrong. I am making a hair mesh. I highlight all, then autosmooth, and it still looks blocky. When I click on the 'smooth block' icon, it looks good in Wings, but doesn't export (collada) as smooth. I've watched videos and such, but it's hard to understand a video with no vocal walk through. (comprehension disability here! I'm a little slow! lol) Also, say I have 30 boxes. All have the same texture on them. How can I make it that, when I export, I only get one material slot for all the boxes, and not 30 separate ones? (Is that understandable?) In Wings, I am importing an .obj file from a mesh I made in Sketchup. Sketchup, as we all know (or don't) is useless for mapping textures properly. When I click on the boxes, and choose UV Map, it will bring up all 30, individual boxes to be mapped. How can I manage them to just one map? (did I say that right? lol) Thanks for any help! If I confused anyone, just ask!
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| Messages In This Thread |
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Autosmooth and UVmapping - Mary - 04-18-2014 06:32 PM
RE: Autosmooth and UVmapping - Fonte Boa - 04-19-2014, 12:10 PM
RE: Autosmooth and UVmapping - Mary - 04-19-2014, 07:05 PM
RE: Autosmooth and UVmapping - Fonte Boa - 04-19-2014, 11:01 PM
RE: Autosmooth and UVmapping - Stem - 04-20-2014, 01:01 PM
RE: Autosmooth and UVmapping - Justanother1 - 04-20-2014, 06:36 PM
RE: Autosmooth and UVmapping - Mary - 04-30-2014, 04:03 PM
RE: Autosmooth and UVmapping - Ravyn - 05-02-2014, 03:49 PM
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