05-02-2014, 03:49 PM
"In Wings, I am importing an .obj file from a mesh I made in Sketchup. Sketchup, as we all know (or don't) is useless for mapping textures properly.
When I click on the boxes, and choose UV Map, it will bring up all 30, individual boxes to be mapped. How can I manage them to just one map?
(did I say that right? lol)"
You could map just one of the boxes then duplicate & reposition it to wherever the other boxes are setting. Because I sometimes get confused when duplicating & replacing too many objects ..LOL ... I'd combine all the other boxes & rename them DELETE before I duplicated them. That way you don't have to worry about mixing anything up..
When I click on the boxes, and choose UV Map, it will bring up all 30, individual boxes to be mapped. How can I manage them to just one map?
(did I say that right? lol)"
You could map just one of the boxes then duplicate & reposition it to wherever the other boxes are setting. Because I sometimes get confused when duplicating & replacing too many objects ..LOL ... I'd combine all the other boxes & rename them DELETE before I duplicated them. That way you don't have to worry about mixing anything up..