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Absolute position vertices in UV editor?
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05-10-2014, 08:51 PM
(This post was last modified: 05-10-2014 08:54 PM by Sirisian.)
Post: #4
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RE: Absolute position vertices in UV editor?
Nova, thanks for the tab trick, but it only does offsets. I think micheus summed up where I'm stuck.
I'll explain the issue in more detail. Say I have a rectangular prism. I select a face and project normal. I can move the object to the bottom left so the bottom left vertex is at (0, 0). The issue is I don't know where the other vertices are so I can't even offset to place them at exact coordinates. (Well the top left will be at (0, 1) and I know the y position of the other ones since it takes up the full height for the rectangle). One way I guess I can hack it to work is to resize the area into a square then project normal and move the vertices from there, but it's obviously less than ideal. |
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| Messages In This Thread |
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Absolute position vertices in UV editor? - Sirisian - 05-10-2014, 08:26 AM
RE: Absolute position vertices in UV editor? - Nova - 05-10-2014, 04:29 PM
RE: Absolute position vertices in UV editor? - micheus - 05-10-2014, 07:14 PM
RE: Absolute position vertices in UV editor? - Sirisian - 05-10-2014 08:51 PM
RE: Absolute position vertices in UV editor? - Nova - 05-10-2014, 11:04 PM
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