(05-10-2014, 04:26 PM)Nova Wrote: If you want flat shading, you'll have to specify hard edges (Either manually in edge mode and going Hardness>Hard/Soft, or using the autosmooth function in bodymode.). You can also do this in Kerkythea but I forget how.Thanks for your help !!!
As for triangulation, you can do it automatically in some of the exporters (Like 3DS and OBJ), or you can select you object in body mode, switch to faces (So all faces are selected) and go Tesselate>Triangulate.
Solved by using hardness->hard