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Wings 3D changing Vertex Count of OBJ
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05-28-2014, 09:31 AM
Post: #1
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Wings 3D changing Vertex Count of OBJ
I am trying to use Wings3D to edit and manipulate OBJ files to create morphs for another software. I have run into a set of problems I can not seem to resolve or find an answer to and I am hoping I might find some help here at the source.
Here's the issue: • I am trying to make some morphs for a Poser object in Wings3D. I have the object I have exported out of Poser (I have also tried versions exported out of Lightwave and Hexagon of this same object) which I have tried importing in Wings3d (I have thus far tried Wings3D 1.52 and 1.41 with the same issues). • I create the morphs, only moving vertexes. I have not added or deleted any points or faces (in fact I once even simply imported the object and imediately exported it while changing nothing, and ran into problems). • I then Export the OBJ out of wings. When I try to load it as a morph target in Poser I always get an error about vertex order not matching. I have tried various export settings from Wings3D - even using an import and not doing anything to it. • I have tried suggestions I tracked down in other forums (disabling autosave, never saving it as a wings3D file, selecting all of the material faces prior to export...one suggested selecting the ._hole_. material and deleting it prior to export, but that material does not show up in my outliner or geometry graph windows). I am completely stumped. Do you possibly have any tips or suggestions to correct the issue? Is this likely a version issue with the newer Wings3D and I need to track down an older version to use? I would appreciate any help or advice. |
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Wings 3D changing Vertex Count of OBJ - KageRyu - 05-28-2014 09:31 AM
RE: Wings 3D changing Vertex Count of OBJ - Justanother1 - 06-04-2014, 02:00 AM
RE: Wings 3D changing Vertex Count of OBJ - KageRyu - 06-04-2014, 01:48 PM
RE: Wings 3D changing Vertex Count of OBJ - johnstone - 06-10-2014, 10:28 AM
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