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Local/World coordinates
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06-19-2014, 06:42 PM
(This post was last modified: 06-19-2014 06:43 PM by thiago28x.)
Post: #1
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Local/World coordinates
Hello everyone!
I'm new to the forum, I live in Brazil, and have been using Wings3D for some years now, which I love ![]() Something always bothered me, for example, in Maya you can move in coordinate systems relative to the following: -world -local -object -normal Wings have something similar to this that I'm missing? Or could it be implemented? With a nice little gizmo thingie like Cinema4D.. Attached image describes typical case, when I have a rotated object and need to continue working as if it was still aligned with XYZ axis. |
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Local/World coordinates - thiago28x - 06-19-2014 06:42 PM
RE: Local/World coordinates - micheus - 06-19-2014, 09:40 PM
RE: Local/World coordinates - thiago28x - 06-22-2014, 01:36 AM
RE: Local/World coordinates - micheus - 06-22-2014, 02:06 AM
RE: Local/World coordinates - ggaliens - 06-23-2014, 05:16 PM
RE: Local/World coordinates - Simba - 04-20-2016, 08:15 AM
RE: Local/World coordinates - ggaliens - 04-22-2016, 08:20 PM
RE: Local/World coordinates - micheus - 04-22-2016, 08:42 PM
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