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'Snap image' mode -temporary hide
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08-19-2014, 01:03 AM
(This post was last modified: 08-19-2014 01:05 AM by Radi.)
Post: #3
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RE: 'Snap image' mode -temporary hide
Thanks for reply oort. AutoUV is good but can be better. For example I created a simple mesh and painted it using colors from palette. Then I applied autoUV>projecton normal>and now "create texture" (with draw faces) so this produce a ready to go texture.
However, near edges on mesh I see texture background and I must manually move almost each vertex on UV window little inside drawed faces, even on 2048x2048 texture this is visible. I hope wings developers can do something about that. :-) 2- snap image is great for quick UV mapping, but sometimes I really miss option to temporary hide snapped image, exiting from this mode and open it again makes more work only (again move, scale image etc). But probably I must live with it. . . Cheers . |
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| Messages In This Thread |
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'Snap image' mode -temporary hide - Radi - 08-17-2014, 12:43 PM
RE: 'Snap image' mode -temporary hide - oort - 08-17-2014, 05:44 PM
RE: 'Snap image' mode -temporary hide - Radi - 08-19-2014 01:03 AM
RE: 'Snap image' mode -temporary hide - Nova - 08-19-2014, 09:48 PM
RE: 'Snap image' mode -temporary hide - tkbd - 09-29-2016, 11:23 AM
RE: 'Snap image' mode -temporary hide - micheus - 09-29-2016, 01:16 PM
RE: 'Snap image' mode -temporary hide - dgud - 09-29-2016, 06:53 PM
RE: 'Snap image' mode -temporary hide - tkbd - 09-30-2016, 12:01 PM
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