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Wings clone in C++
01-21-2015, 08:03 PM
Post: #21
RE: Wings clone in C++
"Because it runs as bytecode on a software virtual machine rather than on raw hardware." - nemyax

Nendo ran very smooth. Mari as well. Wings is great up until a certain polygon count and then it just seems to get exponentially slower and slower to a point where you have to break your model up into lots of little bits and you start to question your sanity. So if Wings runs in a kind of Java like virtual machine, how do you fix that? How do you free it from erlang and make it run on "Raw Hardware"?
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Messages In This Thread
Wings clone in C++ - nemyax - 11-24-2014, 01:03 PM
RE: Wings clone in C++ - ggaliens - 11-24-2014, 03:29 PM
RE: Wings clone in C++ - nemyax - 11-24-2014, 03:33 PM
RE: Wings clone in C++ - ggaliens - 11-24-2014, 04:38 PM
RE: Wings clone in C++ - Wegg - 01-15-2015, 06:52 AM
RE: Wings clone in C++ - nemyax - 01-15-2015, 07:46 AM
RE: Wings clone in C++ - ggaliens - 01-15-2015, 02:58 PM
RE: Wings clone in C++ - Wegg - 01-16-2015, 07:41 PM
RE: Wings clone in C++ - ggaliens - 01-16-2015, 10:49 PM
RE: Wings clone in C++ - nemyax - 01-18-2015, 09:29 AM
RE: Wings clone in C++ - Arg Arg - 01-18-2015, 10:17 AM
RE: Wings clone in C++ - ggaliens - 01-18-2015, 04:09 PM
RE: Wings clone in C++ - nemyax - 01-18-2015, 05:05 PM
RE: Wings clone in C++ - ggaliens - 01-18-2015, 07:30 PM
RE: Wings clone in C++ - nemyax - 01-18-2015, 09:11 PM
RE: Wings clone in C++ - ggaliens - 01-19-2015, 02:35 AM
RE: Wings clone in C++ - nemyax - 01-19-2015, 04:26 AM
RE: Wings clone in C++ - ggaliens - 01-19-2015, 05:10 PM
RE: Wings clone in C++ - nemyax - 01-20-2015, 08:02 AM
RE: Wings clone in C++ - ggaliens - 01-20-2015, 03:15 PM
RE: Wings clone in C++ - Wegg - 01-21-2015 08:03 PM
RE: Wings clone in C++ - ggaliens - 01-21-2015, 08:24 PM
RE: Wings clone in C++ - nemyax - 01-22-2015, 11:49 AM
RE: Wings clone in C++ - nemyax - 01-22-2015, 06:23 AM

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