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UV mapping with Wings3D
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12-08-2014, 07:26 PM
Post: #4
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RE: UV mapping with Wings3D
(12-05-2014 11:50 AM)micheus Wrote: There is a article for 3d max which content can be adapted to be used with Wings3d: Ford Escort – 3DS max car texturing tutorial Thank you for this link. I didn't read it yet, but only fast look at the screens and it seems to solve most of my problems. I agree with "checker tex" it's very useful with stretches. My main problem is to cut model correctly and put it later into one piece, so there's no problem with bitmap painting...see below UV map and how many parts are separated :/ You know, sometimes, when the model is not full of curvy lines and commercial texts you can do some tricks to "deceive" eye (see my first version of Ford Fiesta painting) and for this painting you can't cheat anyone ![]() Some closer look and marks with red on the UV with the most difficult/stretched places. ![]() ![]() ![]() ![]() Could anyone put more light on "stitch" in W3D? or any other UV suggestions/experience? My gallery: marcone.pl |
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| Messages In This Thread |
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UV mapping with Wings3D - micheus - 12-05-2014, 11:50 AM
RE: UV mapping with Wings3D - Hank - 12-08-2014 07:26 PM
RE: UV mapping with Wings3D - micheus - 12-12-2014, 12:38 AM
RE: UV mapping with Wings3D - romilizada - 03-07-2018, 11:29 AM
RE: Ford Fiesta WRC 2014 - Radi - 12-05-2014, 01:05 PM
RE: Ford Fiesta WRC 2014 - micheus - 12-13-2014, 07:48 AM
RE: Ford Fiesta WRC 2014 - micheus - 12-05-2014, 01:31 PM
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