• Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Social Media
    •   @Wings3dOfficial
    •   @Wings3dOfficial
    •   Wings3dOfficial
    •   Wings3dOfficial
  • Register
  • Login
  • Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Register
  • Login
Wings 3D Development Forum Wings 3D Off Topic v
1 2 3 4 5 … 10 Next »
CG Useful Tutorials (modelling, technics, tips, ...)

 
  • 4 Vote(s) - 4 Average
CG Useful Tutorials (modelling, technics, tips, ...)

Pages (3): « Previous 1 2 3 Next »
micheus
Offline

Forum's Admin and Support | Bug fixer
Posts: 3,675
Threads: 183
Joined: Jun 2012
#11
02-21-2014, 07:41 AM (This post was last modified: 10-24-2016, 06:18 AM by micheus.)
From CGmascot by niko:
  • Low-poly Tips
  • Low-poly Tips 2 – Game Art Asset Optimization
  • Low-poly Tips 3 – Game Art Asset optimization

From the site Muranon.com
[Image: m_anime.gif]
  • Low-Poly Modeling Tutorial for Beginners
  • UV Mapping by Wings 3D
micheus
Offline

Forum's Admin and Support | Bug fixer
Posts: 3,675
Threads: 183
Joined: Jun 2012
#12
03-28-2014, 01:32 AM (This post was last modified: 07-22-2016, 10:03 PM by micheus.)
Good basic tutorials:
  • Introduction to Zbrush - The App that Started it All by Tyrus Goshay
  • Planes of the Face - Understanding Facial Structure as a Sculptor by Doris Fiebig
[img size 300x200]http://www.blendernation.com/wp-content/uploads/2014/03/feature2-580x242.jpg[/img]
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
micheus
Offline

Forum's Admin and Support | Bug fixer
Posts: 3,675
Threads: 183
Joined: Jun 2012
#13
10-21-2014, 08:16 PM
Build a CAGE for XNormal in Wings3D by Arg Arg
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
micheus
Offline

Forum's Admin and Support | Bug fixer
Posts: 3,675
Threads: 183
Joined: Jun 2012
#14
01-09-2015, 12:33 AM (This post was last modified: 01-09-2015, 12:34 AM by micheus.)
The Allegorithmic is sharing The Comprehensive PBR Guide - a documentation about the PBR. By now, they just release the first of two volumes - Volume 1: the Theory of PBR.
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
micheus
Offline

Forum's Admin and Support | Bug fixer
Posts: 3,675
Threads: 183
Joined: Jun 2012
#15
01-09-2015, 09:24 PM
Create a Game Ready Fire Extinguisher by Soni Kumari

Tha's a excelent tutorial about how to create a game ready fire extinguisher. It was made for 3ds Max, but there is many informations/tips that can be applied to our Wings3D projects - mainly the unwrap/texture tips.
  • Part 1 (creating the high poly model of the fire extinguisher)
  • Part 2 (optimizing the high poly model to create a low poly model)
  • Part 3 (unwraping the low poly fire extinguisher model)
  • Part 4 (how to bake a Normal and AO map using 3ds Max)
  • Part 5 (how to texture our asset - it discuss the basic rules and pipeline of the texturing with the help of Photoshop and xNormal)
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
sophiajohn
Offline

Junior Member

Posts: 1
Threads: 0
Joined: Jan 2015
#16
01-20-2015, 06:36 AM
These are interesting, I can say that each of the link you have shared is worth..
denis012
Offline

Junior Member

Posts: 5
Threads: 1
Joined: Jan 2015
#17
02-01-2015, 02:36 PM
I used them! Thanks
micheus
Offline

Forum's Admin and Support | Bug fixer
Posts: 3,675
Threads: 183
Joined: Jun 2012
#18
07-22-2016, 10:11 PM (This post was last modified: 01-28-2017, 07:29 PM by micheus.)
Hard surface textures by Stefan Morrell

How NOT To Make Normal Maps From Photos Or Images at KatsBits

Top Ten Tips of Texturing by Jeroen Maton
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
micheus
Offline

Forum's Admin and Support | Bug fixer
Posts: 3,675
Threads: 183
Joined: Jun 2012
#19
10-24-2016, 06:17 AM
1st part) Low poly game character hair by Paul Tosca
1.Hairstyles
2.Game models approach
3.Example of hairstyle
3.1.Tools used
3.2.Painting the hair texture
3.3.Hair geometry
3.4.Using normal maps
4.Varga


2nd part) Making of Varga by Paul Tosca
1.Intro
2.Game modeling workflows
3.Tools used
4.Workflow used for Varga
4.1.Low poly cage
4.2.Detailing in Mudbox
4.3.Transfer maps
4.4.Further tweaking of normal maps in photoshop



The second one has a lot of interesting information/tips about normal maps - very useful.
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
micheus
Offline

Forum's Admin and Support | Bug fixer
Posts: 3,675
Threads: 183
Joined: Jun 2012
#20
11-12-2016, 02:44 AM
Tiling rock texture by Arif Pribadi
An entire workflow about to create a tiling rock texture. From the model sculpting to the maps creation.

[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
« Next Oldest | Next Newest »

Users browsing this thread: 1 Guest(s)

Pages (3): « Previous 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:

© Designed by D&D - Powered by MyBB

Linear Mode
Threaded Mode