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When painting the model I found the details in the "arms" were not good enough by using only a nomal map. Then, I decided to add the details to the mesh that could be annoying because it was already uv mapped and I didn't want to lose my work.
I may have chosen the hard way, but I want to experiment it. I extracted the curved mesh from the "arm", unwrapped it and then added the details. At the end, I "bend" it back to its shape.
Glue it on the "arm" was where I did a mistake. I didn't noticed early enough that I forgot to add one extra edge loop to the "arm" (near to bottom) in order to make all the vertices in both objects match (I did that for others). Because of that I used Bridge instead of just Weld.
By using Bridge with wrong number of vertex the uv map was messed after I apply AutoUV [Face]->Project-Unfold (left image). I have gone too far to use Undo, so the way was to fix thing by hand (no the uvmap).
If we can use Weld we have less troubles.
Here is a comparison of the previous approach and the new one. (rendered in KT)
When painting the model I found the details in the "arms" were not good enough by using only a nomal map. Then, I decided to add the details to the mesh that could be annoying because it was already uv mapped and I didn't want to lose my work.
I may have chosen the hard way, but I want to experiment it. I extracted the curved mesh from the "arm", unwrapped it and then added the details. At the end, I "bend" it back to its shape.
Glue it on the "arm" was where I did a mistake. I didn't noticed early enough that I forgot to add one extra edge loop to the "arm" (near to bottom) in order to make all the vertices in both objects match (I did that for others). Because of that I used Bridge instead of just Weld.
By using Bridge with wrong number of vertex the uv map was messed after I apply AutoUV [Face]->Project-Unfold (left image). I have gone too far to use Undo, so the way was to fix thing by hand (no the uvmap).
If we can use Weld we have less troubles.
Here is a comparison of the previous approach and the new one. (rendered in KT)