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[solved] OpenCL not working
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12-04-2013, 05:42 PM
Post: #11
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RE: OpenCL not working
I build the 32bits wings on my home computer with nvidia toolkit and get Opencl 1.1 libraries.
I build the 64bits wings on my laptop with Intel toolkit and thus get OpenCL 1.2 libraries, which doesn't work currently with Nvidia drivers. But it means I must build everything on Nvidia to get it to work on every card, which means setup another 64b dev environment or that I must fix opencl library to check version at runtime and load new functions if available. Stem: It priorities gpu before cpu, you can see and manually change that in your preferences file. It only uses one device, it's complex enough anyway and I do not want to duplicate the memory usage. |
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12-06-2013, 12:48 AM
Post: #12
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RE: OpenCL not working
Hi dgud,
(12-04-2013 05:42 PM)dgud Wrote: I build the 64bits wings on my laptop with Intel toolkit and thus get OpenCL 1.2 libraries,Strange that it worked on my setup with nVidia. I just very recently changed back to AMD GPU (playing again with Luxrender openCL path), so cannot re-check at the moment. Quote:Stem: It priorities gpu before cpu, you can see and manually change that in your preferences file.I cannot find any settings for that in the wings Preferences. I also cannot see anything in the preferences txt file. Where/how is the setting made? |
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12-06-2013, 01:30 AM
(This post was last modified: 12-06-2013 01:32 AM by micheus.)
Post: #13
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RE: OpenCL not working
(12-06-2013 12:48 AM)Stem Wrote: I cannot find any settings for that in the wings Preferences. I also cannot see anything in the preferences txt file.You should find this line: {cl_type,gpu} I didn't find it too. Looking in the sources code I found that it is read from preferences but never write to.
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12-06-2013, 09:19 AM
Post: #14
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RE: OpenCL not working
Oh thanks Micheus for correcting me, you will have to manually add it, cpu or gpu are the options.
Otherwise it chooses gpu if available. |
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12-24-2013, 08:20 PM
Post: #15
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RE: OpenCL not working
FYI,
I changed back to nVidia GPU (playing again with Blender Cycles). OpenCL is still working fine for Wings 1.5.2 -64bit. So I presume that wings is using the CPU for openCL as I have drivers installed(for CPU openCL). |
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12-28-2013, 09:24 AM
Post: #16
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RE: OpenCL not working
Some of the shaders seem to be behaving strangely.
For instance: Vertex Normals Colors: ![]() (I think it's using Vertex POSITION for colours instead of Vertex Normal DIRECTION) Face Normals Colors: ![]() (faces facing down Z axis are black instead of blue, but faces on inside of legs are blue) Depth: ![]() (It's doing whatever it wants.) Spherical Ambient Occlusion: ![]() (It's doing whatever it wants) Spherical Harmonics: ![]() (Spherical Harmonics 5/8/9, DO work, though. So does Toon shading/gooch/brick/environment/all others) Intel Core I7 960 Running Windows 7 x64 Professional Geforce 660Ti |
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08-12-2017, 10:19 AM
Post: #17
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RE: OpenCL not working
Arise, old thread!
So I suddenly got a one time error message window about opencl not being available. Ever since then the openCL proxy level slider has been grayed out and set to 0 in the preferences menu. The console just says "OpenCL not available undef" and "using GPU shaders". It came out of the blue and I really can't figure this out. I'm not sure if the recent windows 10 update has anything to do with it, but I think this error came before the update. I'm using win 10 pro 64b, nvidia gtx970. problem occurs in wings 1.5.4 and 2.1.5, both 64. |
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08-12-2017, 11:00 AM
Post: #18
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RE: OpenCL not working
@KrisBee Windows update might have installed new nvidia drivers without OpenCL component, update manually from nvidia site should solve that.
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08-14-2017, 07:52 PM
Post: #19
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RE: OpenCL not working
My graphics drivers had not been updated according to geforce experience. But I downloaded the latest drivers and problem fixed.
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