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POV-Ray - Tips
12-26-2012, 10:52 AM
Post: #5
Extending power of the plugin - 1
Pov-ray has a huge amount of free objects as "include files" (= instances / reference objects). This is an easy way to add objects at render time, without adding to the modelling load.

[I'm assuming you know the basics of editing with Pov-ray Smile]

Here's an example.



Initial rendering in Pov-ray of a simple house with "placeholder" objects (red circles.) These are simple objects only used to get the "centers" to place trees in Pov-ray. The "trees" are renamed tree_1, tree_2 etc.



Fire up Pov-ray editor and search for "tree_1" (exported as w0_4_tree_1)... Copy the "position" of <x, y, z>

Here I've "inserted" a palm from Lohmueller's Ready-made Object Collection. Then I pasted the previous position to the "translate <>" field. Repeated 4 more times for the other "trees"...

A few more tweaks to the size, rotation etc...
.


And there you are. Pov-ray has a lot more to offer than my limited talent can show. Try it Biggrin
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Messages In This Thread
POV-Ray - Tips - micheus - 12-10-2012, 03:46 PM
Extending power of the plugin - 1 - maker - 12-26-2012 10:52 AM
Enabling Caustics... - micheus - 04-22-2015, 05:32 PM
Spectral Rendering with POV-Ray - micheus - 02-03-2018, 09:29 PM
RE: POV-Ray - Tips - micheus - 09-30-2020, 07:47 AM

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