Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 
Share Thread:
Reddit Facebook Twitter
Does the Wings3D have got any relax tool for the UV mapping?
02-07-2015, 07:09 PM
Post: #1
Does the Wings3D have got any relax tool for the UV mapping?
My UV map's faces are really stretched and they are too much to do it alone by hand so, i need a relax tool.
Does the wings3D have got relax tool or anything similar to it?
If not are there plugins that i can install?

Thanks!
Reply
02-08-2015, 06:20 PM
Post: #2
RE: Does the Wings3D have got any relax tool for the UV mapping?
No, there is no relax tool for UVmapping in Wings3d.

Many times the problem come from the way you cut the "islands"; sometimes from the intricate geometry.
I already read here that one used UVMapper for that. You need to export your model from Wings3d using the Wavefront .obj format.

There is an useful tutorial (in two parts) about UVMapping using Wings3D tool that worth your time - watch them Wink: UV mapping in Wings3d.

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
Reply
02-08-2015, 07:04 PM
Post: #3
RE: Does the Wings3D have got any relax tool for the UV mapping?
ok, i will check that
thanks Micheus!
Reply
02-10-2015, 10:04 AM
Post: #4
RE: Does the Wings3D have got any relax tool for the UV mapping?
In AutoUV window, you can try to fix those stretched areas by selecting apropriated elements and use Vertex|Tighten and/or Edge|Circularise. In many cases, those commands help a lot.

__________________________________
http://www.youtube.com/wings3dchannel
http://www.facebook.com/wings3dchannel
Reply
02-13-2015, 06:08 AM
Post: #5
RE: Does the Wings3D have got any relax tool for the UV mapping?
It is good to see you back around Fonte Boa ... hope all is well.
Reply
02-13-2015, 07:43 AM
Post: #6
RE: Does the Wings3D have got any relax tool for the UV mapping?
Another good feature, is when you find yourself with these troubled areas, cut them out and then, on the new islands, you use Remap UV>Project Normal/Unfold (Depending on what you need). You could then restitch afterwards. I've had this produce good results in the past.
Reply


Forum Jump:


User(s) browsing this thread: 1 Guest(s)