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Unwraping hemisphere, but how?
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02-25-2015, 04:49 PM
Post: #2
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RE: Unwraping hemisphere, but how?
By considering the texture you are using (with those lines) I believe the better option would be to use the Projection Camera option:
![]() In this case I just marked for cut the helmet boundaries (two edge loops separating the in/out side); changed the view mode to Orthogonal and put the view along the Y axis. After created the UVMap it was needed a little of tweak in the opened mesh.
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Unwraping hemisphere, but how? - Westbeam - 02-25-2015, 08:47 AM
RE: Unwraping hemisphere, but how? - micheus - 02-25-2015 04:49 PM
RE: Unwraping hemisphere, but how? - Westbeam - 02-25-2015, 05:57 PM
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