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Discussing about "Building a development environment for Windows"
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04-12-2016, 01:19 AM
Post: #24
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RE: Discussing about "Building a development environment for Windows"
Neon. Back when I was committed to writing plain old plugins and not interested in compiling and building entire WINGS ...
I would INSTALL a binary/installer version of Wings3d. And then I would "Pad that environment out" With just enough wings headers and things that I could build my plugins. The total steps to do that and start writing plugins was amazingly low. I didn't have MSYS or cygwin or any of those gobs of things. I just had MAKE for win32 and a few other faux unix tools and some headers and sources for Erlang. That't it. I don't know many people that did it that way ... but it sure worked. So long long ago. |
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