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Symmetry without screwing up UV's
01-29-2013, 04:07 PM
Post: #5
RE: Symmetry without screwing up UV's
Not to beat a head horse here but I would love to point you programmer types to an implementation of symmetry that looks really awesome. Far better than Lightwave's and, obviously a zillion time's better than Wings' UV destructive method.

http://www.twistednormal.com/

On their front page towards the bottom is a feature video. In that video at about the two minute mark you can see the symmetry mode being enabled. Pretty standard. But THEN. . . he enables "Topoligical Symetry" Mind blown. . .
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RE: Symmetry without screwing up UV's - Wegg - 01-29-2013 04:07 PM

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