|
Symmetry without screwing up UV's
|
|
01-29-2013, 04:07 PM
Post: #5
|
|||
|
|||
|
RE: Symmetry without screwing up UV's
Not to beat a head horse here but I would love to point you programmer types to an implementation of symmetry that looks really awesome. Far better than Lightwave's and, obviously a zillion time's better than Wings' UV destructive method.
http://www.twistednormal.com/ On their front page towards the bottom is a feature video. In that video at about the two minute mark you can see the symmetry mode being enabled. Pretty standard. But THEN. . . he enables "Topoligical Symetry" Mind blown. . . |
|||
|
« Next Oldest | Next Newest »
|
User(s) browsing this thread: 1 Guest(s)



