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Symmetry without screwing up UV's
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03-08-2013, 06:22 PM
(This post was last modified: 03-08-2013 06:29 PM by Ran13.)
Post: #15
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RE: Symmetry without screwing up UV's
orbiter...
Wings' existing Virtual Mirror does that already, but takes it one step further... it does so across any arbitrary plane, not just a global axis. et al... Having had all sorts of nightmarish problems with "Symmetry" in Silo, having to revert back to the old style mirror method closely resembling Wings, I don't have a lot of faith in such systems, especially when the plane of symmetry is not a global axis. Blender's (global axis-based) symmetrical modeling/sculpting works pretty well these days, though, so I guess it's possible if you don't need an arbitrary symmetry plane. Not to mention that you guys make it sound like the 2 or 3 mouse-clicks and a half dozen or so key presses it takes to get from whole mesh to VM to whole mesh takes hours and not seconds. ![]() That said, I don't have a horse in the race as I seldom edit UV mapped meshes in Wings. My meshes start in Wings, get perhaps a elementary stab at UV mapping, then the "heavy lifting" is done elsewhere. |
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