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Lines, UV Mapping doubts.
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04-26-2015, 12:32 AM
Post: #1
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Lines, UV Mapping doubts.
I'm practicing with the texturing, UV Mapping, although I seemed simple at first, I see some complicated things, or do not quite understand yet.
to explain to me better I'll will use an example with this "table" ![]() A basic, simple, model ![]() the problem(?) with smooth shading ![]() why this happens? on Ultimate Unwrap3D (3ds exported from Wings3D) ![]() As far as I can assume, these lines should NOT appear. the "squares" on top are simple extrudes. As always, thank you very much for the help.
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04-26-2015, 02:23 AM
(This post was last modified: 04-26-2015 02:24 AM by micheus.)
Post: #2
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RE: Lines, UV Mapping doubts.
Hi c-sanchez
You can put this kind of question in the Interface & Usage session. (I'm going to move it to there later )That's something you will always notice when you use n-gons and see it in an OpenGL viewer. If you will not smooth it or will render it in a proper application for that you probably will notice this effect is less perceptible, but you would get better result making the edges hard. Try and see the result. Anyway a would suggest you to avoid n-gons.
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04-26-2015, 12:47 PM
Post: #3
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RE: Lines, UV Mapping doubts.
Try highlighting your object and in RMB menu choose Auto Smooth
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04-27-2015, 11:46 PM
Post: #4
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RE: Lines, UV Mapping doubts.
c-sanchez, just in case you are lazy to try the approaches. (my turn,
)- The left column your probable initial mesh; - The middle column the presented mesh; - The right one is your mesh with hard edges set (easy way is use Auto Smooth as suggested by Radi). The rows are flat shader; smooth shader using One light; smooth shader using Two lights;
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04-29-2015, 05:53 PM
Post: #5
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RE: Lines, UV Mapping doubts.
Yeah, the edges hard or auto smooth option are good
![]() Thank you very much for the replies guys, and i'm sorry for my delay in respond. You can put this kind of question in the Interface & Usage session. (I'm going to move it to there later Wink) Heh sorry, Sometimes I have no idea what category to post topics. |
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