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Bend: Quick Start tutorial
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12-19-2012, 01:09 AM
(This post was last modified: 12-19-2012 01:43 AM by Fonte Boa.)
Post: #3
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RE: Bend: Quick Start tutorial
(12-19-2012 12:59 AM)PeterC (PC) Wrote: That example pic isn't bad, don't forget #4, the other hand, currently "Bottom" Yes for Clamped Bend. (and "top/botton" in this case, the 2 addicional steps, better define the restricted area that will be really deformed: all the rest will be moved but without any deformation) -------- "from" and "to" are very poor words to define all the math involved, no? "center" and "top" are more adequated, no? -------- a tip present in videos: if you pick the references Bend asks you by clicking on a edge, try in this initial fase to keep using edges as element to define those points. i used almost all the time Edges to indicate the 3 references to Wings bend that bar. (there are MANY ways to pilot Bend) This one is older: all was made by .Bend Clamped. | Clamped Plastic Bend showed in the 2nd video above. All is a question of deal with Secondary Selections and pick the elements that represent what user wants, (specially the vector indicating the correct Bend direction) that green dot and arrow Practice: it is nice to try! ![]() __________________________________ http://www.youtube.com/wings3dchannel http://www.facebook.com/wings3dchannel |
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