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Doubt about Default Material
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03-07-2014, 10:50 PM
Post: #13
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RE: Doubt about Default Material
(03-07-2014 09:26 PM)micheus Wrote: It doesn't need be that way. I understand what you are saying, but it does not help me solve the problem. In order to assign a particular material to several objects that don't already have that material, you would need to already have those objects on the screen. However when I am modeling and I add a new object, I want my default material to be on that object so I can see it better when I model it. The flat, non-specular material that is the hardcoded default material is much harder to see. Therefore, I need to apply my own "default" texture to every single new object that I bring into the scene to model. (03-07-2014 09:26 PM)micheus Wrote: I can consider add new settings for the default material and submit it to the main devs. By now, maybe you would create a "start" .wings file with that material and use it for every new project. Would using such a "start" file prevent the default material from being replaced when Wings3D was closed and then reopened for work the next day? (03-07-2014 09:26 PM)micheus Wrote: I don't know about that. As I know, only menu options can be "hotkeyed". It may not still exist in the current versions of Wings3D. For your reference, here is the thread that I was speaking of from the old forum: http://nendowingsmirai.yuku.com/reply/27...eply-27983 |
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