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Image plane Thickness
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06-05-2016, 08:28 AM
Post: #11
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RE: Image plane Thickness
(06-05-2016 07:48 AM)Ramjet Wrote: and I don't know how to make this easily.I talked about it before - select the face and use Flip (horizontally). Check this video, maybe it helps you:
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06-11-2016, 12:08 PM
(This post was last modified: 04-14-2018 08:35 AM by Ramjet.)
Post: #12
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RE: Image plane Thickness
Hi,
Thanks for your suggestions and your help! |
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06-11-2016, 12:32 PM
Post: #13
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RE: Image plane Thickness
Ramjet, you can save two steps for that. You don't need to extract each face and then apply bridge.
You just need to select both faces and use Move->Normal to get the shape use use to Weld the vertices.
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06-11-2016, 01:05 PM
(This post was last modified: 04-14-2018 08:36 AM by Ramjet.)
Post: #14
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RE: Image plane Thickness
Hum, with Wings 3D 1.5.4,
I don't know if its a bug, but with Move->Normal at the second Weld I lost the verso image, and at the third Weld I lost the recto. So, after I must remap the UV! It is exactly the same behavior if I try to Weld directly the Image Plane object without any move. |
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06-11-2016, 01:16 PM
Post: #15
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RE: Image plane Thickness
humm. Curious.
Sorry, it was my bad. I just assumed that moving the faces along normal you were going to get the same shape you used to apply weld. It seems something else happens to the vertex attributes when using that method. Sorry for the confusion.
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06-11-2016, 02:00 PM
Post: #16
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RE: Image plane Thickness
Hi Micheus,
Yes it is very Curious! Don't be sorry. It doesn't matter really. I only make a lot of experimentation to understand how I can manage the Wings 3D Tools for my use. Bur notice than in my experiment in the post 10, when I remap the texture, there is a big change of darkness in the new Image Map. And in the video (post 12), there is no change of darkness. This 2 "Image Map" objects are not the same even if both have a null thickness. My two pence |
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