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Collada Mesh Export with Multiple Textures
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08-07-2015, 06:49 PM
(This post was last modified: 08-07-2015 07:34 PM by oort.)
Post: #8
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RE: Collada Mesh Export with Multiple Textures
mickeydsc,
I do not think that step 3 and 4 are needed since AutoUV will create the materials for you. Edit: I just watched the video by Micheus. Yes for multiple textures you will need step 3 and it looks like for step 4 he is using "Assign to Selection" in the Outliner... oort I just did a quick test, so take this with a grain of salt... I used AutoUV to create a uv map and material for one face of a cube. Then I renamed the material Cube1_auv to a new name. Then did the same for other faces. Each time a new uv material is created with the name Cube1_auv, which I then rename to a unique name. This would save the step of creating materials and Assign to Selection. You would then drag and drop the texture image to the appropriate material. Hopefully I am right??? ![]() oort |
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