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Collada Mesh Export with Multiple Textures
08-07-2015, 08:13 PM
Post: #9
RE: Collada Mesh Export with Multiple Textures
That is correct oort. The steps 3 an 4 are not necessary since when you select a group of faces and uses the option UV Mapping in the AutoUV window we create a new one.

If your project includes only one object to be exported you don't need to use two steps for that (10 and 11). There is an exporter option that will export everything.

As you will make your images external, depending on how do intend to work - maybe you don't need to see the painted texture in W3D, you could avoid some other steps and your final list would look like this:
  1. Build the model
  2. Determine what the face groups are going to be
  3. Face Mode > RMB > UV Mapping, for each (face group)
  4. AutoUV, Create Texture, Rename and Make External for each
  5. Save Model
  6. Export as > Collada
    ----
  7. after all, paint and save .bmp for each (in external program e.g., Photoshop)
that is because the exported file will use a reference to the image file.

You also can use other type them .bmp for the images.

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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RE: Collada Mesh Export with Multiple Textures - micheus - 08-07-2015 08:13 PM

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