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How i can apply a specular map in Wings3D?
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08-10-2015, 02:13 PM
(This post was last modified: 08-10-2015 03:03 PM by oort.)
Post: #11
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RE: How i can apply a specular map in Wings3D?
I was thinking that gloss and specular were the same but not sure enough to say so...
![]() You will not see the specular effect in the Wings3D interface. You would only see it in a render when using rendering software which supports that feature. When you export to a gaming software I imagine that the gloss/specular map would look different in the gaming software??? The only map that will look different from diffuse in the Wings3D interface, will be a Bump/Normal map. That is assuming your video card supports that feature. Edit: Make sure that View > Show > Show Normal Maps is enabled. I have to have View > One Light/Two Lights set to Two Lights. You also have to use Hemispherical Lighting (View > Shaders: Hemispherical Lighting.) There is some discussion about this feature in the following thread... Mesh Bump Plugin Cross oort |
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08-10-2015, 03:13 PM
Post: #12
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RE: How i can apply a specular map in Wings3D?
there are alot types of specular maps
i know the specular color map specular intensity map and the specular gloss map spec. gloss map info: http://wiki.polycount.com/wiki/Specular_gloss_map (it controls the highlights from the lights) and the spec. color map info: http://wiki.polycount.com/wiki/Specular_color_map (it controls the color that comes from the highlights) |
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