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How i can apply a specular map in Wings3D?
08-10-2015, 02:13 PM (This post was last modified: 08-10-2015 03:03 PM by oort.)
Post: #11
RE: How i can apply a specular map in Wings3D?
I was thinking that gloss and specular were the same but not sure enough to say so... Smile

You will not see the specular effect in the Wings3D interface. You would only see it in a render when using rendering software which supports that feature.

When you export to a gaming software I imagine that the gloss/specular map would look different in the gaming software???

The only map that will look different from diffuse in the Wings3D interface, will be a Bump/Normal map. That is assuming your video card supports that feature.

Edit: Make sure that View > Show > Show Normal Maps is enabled. I have to have View > One Light/Two Lights set to Two Lights. You also have to use Hemispherical Lighting (View > Shaders: Hemispherical Lighting.)

There is some discussion about this feature in the following thread... Mesh Bump Plugin Cross

oort
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08-10-2015, 03:13 PM
Post: #12
RE: How i can apply a specular map in Wings3D?
there are alot types of specular maps
i know the
specular color map
specular intensity map
and the specular gloss map

spec. gloss map info: http://wiki.polycount.com/wiki/Specular_gloss_map
(it controls the highlights from the lights)

and the spec. color map info: http://wiki.polycount.com/wiki/Specular_color_map
(it controls the color that comes from the highlights)
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