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Booleans Mini Tutor: Impression
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01-05-2013, 09:12 AM
(This post was last modified: 01-05-2013 09:15 AM by puzzledpaul.)
Post: #11
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RE: Booleans Mini Tutor: Impression
(01-04-2013 09:12 PM)ggaliens Wrote: A road has lumps in it. Pot-holes. You only need to be flatter ... not perfect. Nothing's perfect ... it's all a matter of what degree of precision / tolerance is needed / acceptable. In this situation, I'd prefer a feature that does the correct / proper job ... ie creates a flat road between the edges, having worked out the relevant height datums ... and then lets me decide what type of customisation to add to the surface - rather than one which tells me what I have to accept within a range that I might find doesn't suit my needs. There's a (new) feature / option here ... to ignore it is one route ... but it'll still be there ![]() ... and I'm talking in wider terms than roads over hills. pp |
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01-05-2013, 01:02 PM
(This post was last modified: 01-05-2013 05:22 PM by maker.)
Post: #12
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RE: Booleans Mini Tutor: Impression
That's why I'd like to try to find solutions using both approaches
Here's one approach, using bits of your and ggaliens' suggestions. To simplify matters, I've assumed one side of landscape along road "lower". (Easier to select & modify segments which are not satisfactory.) I think this is better. Hopefully, it actually is ![]() ![]() Edit: Attached the wings file, if anybody wants to play with it. road_on_lscape |
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01-06-2013, 06:35 PM
Post: #13
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RE: Booleans Mini Tutor: Impression
Flat road is "TOO EASY".
Answer: 1) Have very THIN WALL (maybe no volume). 2) Create terrain's impression on wall. 3) Thicken WALL. 4) Use wall to subtract from Terrain. DONE. EASY. |
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01-07-2013, 04:08 AM
Post: #14
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RE: Booleans Mini Tutor: Impression
That is better, yes. It takes away 1 (or 2) unnecessary step(s) from what I've done.
And, if the road does not have parallel sides, intersection or subtraction can be used again. Or, just plain Move Vertex with Magnet on. Thanks. |
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