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Development release 2.0
08-21-2015, 03:41 AM
Post: #11
RE: Development release 2.0
Cool Chusky. Make it a little more sexy. :-)
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08-21-2015, 04:10 AM
Post: #12
RE: Development release 2.0
Very nice. I prefer the left most one Smile
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08-21-2015, 04:45 AM (This post was last modified: 08-21-2015 05:13 AM by oort.)
Post: #13
RE: Development release 2.0
The only feature I miss so far is the eye dropper for selecting colors under Material Properties. I would use it to copy colors from imported models when setting my colors for YafaRay and to copy colors from imported images.

Hope this makes it back at some time.

Edit: I don't really need the eye dropper for copying colors when setting my colors for YafaRay. I think I used to... but not anymore. I would still like to be able to copy colors from imported images.

Thanks,
oort
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08-21-2015, 04:23 PM
Post: #14
RE: Development release 2.0
re: eyedropper missing
Yeah me too, but I don't know how to do it for real windows.

On linux a eye picker is available in the native color selector.
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08-22-2015, 12:44 AM (This post was last modified: 08-22-2015 12:46 AM by ekolis.)
Post: #15
RE: Development release 2.0
Is there any way to set hotkeys for menu commands? I used to be able to set a hotkey for a command by pressing insert while hovering over the command...

Also, let's say I go to create a cube or whatever, and I right-click the menu option. The popup asking me for the cube's size appears way in the upper-left corner, rather than where the right click menu was that spawned it. How annoying!
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08-22-2015, 02:10 AM
Post: #16
RE: Development release 2.0
The method for assigned hotkeys has changed. Go to Help > How to Define Hotkeys for instructions.

The popup is designed to appear in a position that will not hide the mesh you are creating. That way you can see the affect of changing other settings.

oort
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08-22-2015, 02:14 AM
Post: #17
RE: Development release 2.0
Hmm, maybe the popup could be positioned a bit better, then. Say, off to the side a bit, rather than way up in the corner? Or maybe even make it transparent, if that's possible?
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08-22-2015, 07:28 AM
Post: #18
RE: Development release 2.0
Where do we want the dialog to appear anyway?
Now I just let wxWidgets (or maybe the OS) to place it where it wants
the new window to appear.
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08-22-2015, 09:31 AM
Post: #19
RE: Development release 2.0
Thank you dgud and Micheus!!
I tried to install OSX version.It is cool!
I'm going to test new Wings.

Uploaded screenshots of when switch the language.
http://brace.client.jp/wings3d_141/wings...sx_ss.html
version 2.0 running with the OSX10.9.5 and 10.10.5.

----
tkbd
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08-22-2015, 04:58 PM
Post: #20
RE: Development release 2.0
tkbd is living on the edge, the OSX version have very limited testing and you run it in Japanese.
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