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Low res uv map: Nearest neighbor scaling?
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08-29-2015, 10:02 PM
Post: #1
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Low res uv map: Nearest neighbor scaling?
Hello,
I was curious if there is any way for me to apply a low resolution texture to an object and have it scale using nearest neighbor (preserving hard edges)? I created a UV map at the lowest resolution and am seeing bilinear scaling (art gets fuzzy around edges). I'd like to retain hardness of the art/pixels when applied to the object. Hope that makes sense. Thanks for you time! |
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05-03-2020, 09:04 PM
Post: #2
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RE: Low res uv map: Nearest neighbor scaling?
In cases someone else wants to know about that, this option is available by disabling the texture filtering. Go to the main menu View -> Show -> Filter Textures.
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