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Low res uv map: Nearest neighbor scaling?
08-29-2015, 10:02 PM
Post: #1
Low res uv map: Nearest neighbor scaling?
Hello,

I was curious if there is any way for me to apply a low resolution texture to an object and have it scale using nearest neighbor (preserving hard edges)?

I created a UV map at the lowest resolution and am seeing bilinear scaling (art gets fuzzy around edges).

I'd like to retain hardness of the art/pixels when applied to the object.

Hope that makes sense. Thanks for you time!
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05-03-2020, 09:04 PM
Post: #2
RE: Low res uv map: Nearest neighbor scaling?
In cases someone else wants to know about that, this option is available by disabling the texture filtering. Go to the main menu View -> Show -> Filter Textures.

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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